Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Outer Circle > Off-Topic & the Absurd

Notices

Reply
 
Thread Tools Display Modes
Old Jan 07, 2006, 10:27 AM // 10:27   #1
Desert Nomad
 
VGJustice's Avatar
 
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
Advertisement

Disable Ads
Lightbulb What if A.Net raised the level cap?

Ok, so I had this crazy random thought. Suppose, in chapter 2, A.Net lost their mind and raised the level cap. You get a party of 8 level 20 players that have been playing since GW came out. They charge valiently into the first mob, and the first monster that dies instantly levels all of them up to level 30.

If that happened to me, I'd be laughing so hard, I wouldn't be able to play anymore.
VGJustice is offline   Reply With Quote
Old Jan 07, 2006, 10:39 AM // 10:39   #2
SOT
Banned
 
SOT's Avatar
 
Join Date: May 2005
Location: East Texas
Default

SOT is offline   Reply With Quote
Old Jan 07, 2006, 03:23 PM // 15:23   #3
Frost Gate Guardian
 
COunt it If it GoEs's Avatar
 
Join Date: Aug 2005
Location: u kidding?
Guild: LBS RUNNERS ACADEMY
Profession: W/Mo
Default

?????????????^^
COunt it If it GoEs is offline   Reply With Quote
Old Jan 07, 2006, 08:44 PM // 20:44   #4
Desert Nomad
 
Ultimate_Gaara's Avatar
 
Join Date: Jun 2005
Location: BC, Canada.. how aboot that eh?
Default

There has been quite a few suggestions for raising the caps, with both negitive and positive reactions. Personaly I could go either way, if they feel like raising it then sure, if not, so be it.
Ultimate_Gaara is offline   Reply With Quote
Old Jan 07, 2006, 08:52 PM // 20:52   #5
I Hate Everything
 
EchoSex's Avatar
 
Join Date: May 2005
Location: Boston, MA
Profession: N/W
Default

If they raised the level cap.. I'd be in heaven. One of the reasons I kept playing Anarchy Online was because there was ALWAYS a reason to log in and kick some ass - XP. With more levels, along with more attributes to throw points into, Guild Wars would be much more of a game to play as there'd be WAY more to do, and much more customization.
EchoSex is offline   Reply With Quote
Old Jan 07, 2006, 09:18 PM // 21:18   #6
Academy Page
 
TheEPIC's Avatar
 
Join Date: Sep 2005
Location: In my bed
Guild: Onslaught of Xen
Profession: W/E
Default

Yeah, but I like the level caps where they are actually. Just think about the attribute points. If we had more of those to spread out then we'd have people with maxed out stats on two attributes and probably able to get another one way up there, which might hurt diversity among player builds. We'll have a race of ubermensch level 30s. I'd much rather get a few more powerful skills over getting more levels and attribute points.
TheEPIC is offline   Reply With Quote
Old Jan 07, 2006, 09:29 PM // 21:29   #7
Banned
 
Lambentviper's Avatar
 
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
Default

Quote:
Originally Posted by EchoSex
If they raised the level cap.. I'd be in heaven. One of the reasons I kept playing Anarchy Online was because there was ALWAYS a reason to log in and kick some ass - XP. With more levels, along with more attributes to throw points into, Guild Wars would be much more of a game to play as there'd be WAY more to do, and much more customization.
If A.Net did that they would borderline WoW. Again. Do you remember when the graphics were almost identical to those WoW? I like it much better the way it is.

8 attributes are plenty.
Would you want to run a character that has a different attribute for each of his/her 8 skills?
Then you would have to spread out your points even more.
Lambentviper is offline   Reply With Quote
Old Jan 07, 2006, 09:34 PM // 21:34   #8
Middle-Age-Man
 
Old Dood's Avatar
 
Join Date: May 2005
Location: Lansing, Mi
Profession: W/Mo
Default

I do not know why this is brought up from time to time...A-Net said many times here even...they are not raising the level caps.
Old Dood is offline   Reply With Quote
Old Jan 07, 2006, 10:04 PM // 22:04   #9
Lion's Arch Merchant
 
megalomaniac_mutant's Avatar
 
Join Date: Dec 2005
Location: End of the Universe
Guild: My guild name not know you must.
Default

Thank god they are NOT raising it! Wouldnt work. Is a bad idea.
megalomaniac_mutant is offline   Reply With Quote
Old Jan 07, 2006, 10:19 PM // 22:19   #10
I Hate Everything
 
EchoSex's Avatar
 
Join Date: May 2005
Location: Boston, MA
Profession: N/W
Default

Quote:
Originally Posted by Lambentviper
Would you want to run a character that has a different attribute for each of his/her 8 skills?
Then you would have to spread out your points even more.
Uh, that's your choice. Let me give you an example: Let's say they DID put more attributes in. My Necromancer is mainly blood magic with swordsmanship on the side. If I could control his HP, MP, physical strengh, speed and such, it would be much more to my benifit if I could sacrifice some of his HP for MP, as my blood magic greatly recovers my HP, and add points to my strengh and speed to up my damage and how fast I can attack/run away/cast spells.

I'm taking about having two sets of points: points for skill attacks and points for attributes. A point for my speed/HP/MP would be completely seperate from a point for my blood magic/swordsmanship/soul reaping.
EchoSex is offline   Reply With Quote
Old Jan 08, 2006, 12:36 AM // 00:36   #11
God of Spammers
 
I pwnd U's Avatar
 
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
Default

echos got a point but if we had no level cap pvp chars would be somewhat pointless. pvp chars all would have to be the same lvl but if u made them one level and there was no level cap then someone could easily bypass them making that pvp char obsolete. it would be dumb. they would have to have a level cap no matter what. even if it was raised slightly that would be cool but u cnat completely do away w/ it w/ the pvp chars and such.
I pwnd U is offline   Reply With Quote
Old Jan 08, 2006, 12:42 AM // 00:42   #12
Wilds Pathfinder
 
sino-soviet's Avatar
 
Join Date: Apr 2005
Location: Israel before, CA now.
Profession: R/Me
Default

Quote:
Originally Posted by I pwnd U
echos got a point but if we had no level cap pvp chars would be somewhat pointless. pvp chars all would have to be the same lvl but if u made them one level and there was no level cap then someone could easily bypass them making that pvp char obsolete. it would be dumb. they would have to have a level cap no matter what. even if it was raised slightly that would be cool but u cnat completely do away w/ it w/ the pvp chars and such.
Levels should not even EXIST in pvp in my mind.

If the level cap was raised, I'd start playing much more vigorously.
sino-soviet is offline   Reply With Quote
Old Jan 08, 2006, 12:50 AM // 00:50   #13
Academy Page
 
TheEPIC's Avatar
 
Join Date: Sep 2005
Location: In my bed
Guild: Onslaught of Xen
Profession: W/E
Default

I'll probably start playing more regularly again just when chap 2 is released. The prospect of some new classes and new skills just intrigues me. Also, I have to wonder if they'll add some quests in the desert that way you could change your character's secondary proffession to assassin or whatever the other new class is.
TheEPIC is offline   Reply With Quote
Old Jan 08, 2006, 10:49 PM // 22:49   #14
Jungle Guide
 
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
Default

Quote:
Originally Posted by COunt it If it GoEs
?????????????^^
It is a joker with a magic 8 ball, probably an attack on the thread poster by SOT, very passive agressive if you ask me.
Guillaume De Sonoma is offline   Reply With Quote
Old Jan 08, 2006, 11:15 PM // 23:15   #15
Jungle Guide
 
Jaythen Tyradel's Avatar
 
Join Date: Apr 2005
Default

in relation to GW setup and Anet's decision to stay with the LVL 20 cap...here is my proposed idea on leveling.

ITs just a number....

Every time you fill your exp bar, currently, you get an skill point.
IF Anet were allow players to show off thier time spent and MAYBE thier skill, allow for the players skill level to SHOW that fact.

For example, after reaching level 20, if a player fills up thier exp bar enough times, thier level shown would increase. I would suggest it would increase from 20 to 22, and two increments thereafter till a cap of 30. GLint is level 30.
This is purely a cosmetic. No extra attribute points. No extra health. Nothing really special except showing that you have played for a LONG time and MIGHT know what you are doing.
BUt that works in to two things...
one(Anet is seemingly tyring to prevent this in all means). Grinding

and

Two...players showing off and bragging.

Experienced players dont rely on thier lvl 20 to speak of thier skills, but by showing thier skill in game. Just because one is LVL 20 or 30..means nothing if the person has no idea what they are doing and cant be a competent player and asset to thier team.
Jaythen Tyradel is offline   Reply With Quote
Old Jan 08, 2006, 11:17 PM // 23:17   #16
Desert Nomad
 
Join Date: Jan 2006
Location: Moon
Profession: Mo/
Default

Quote:
Originally Posted by EchoSex
One of the reasons I kept playing Anarchy Online was because there was ALWAYS a reason to log in and kick some ass - XP. With more levels, along with more attributes to throw points into, Guild Wars would be much more of a game to play as there'd be WAY more to do, and much more customization.
Until you ding L220, notice that you have spent a month killing the one same rock, are helplessly out of IP, and trying to rework your skills around requires you to take off everything equipped, and maybe up to 100 days of perk reseting to get back in gear.. And for what? Imbalanced as hell PvP. Will see what Lost Eden brings, but not holding high hopes since my main is always ignored by FunCom, Neutral. :P

It was fun. But the reason I quit.. well, didn't quit, I'm on sorta break, was that leveling your char was just way too much of a grind. Getting the nice loot, ie. the phats, is difficult thanks to permacamped mobs, and even if you found some not camped, the droprate is close to none.

Dunno what I'll do now in GW that the 'main' I'm playing hit 20. Prolly start capping elites, swap around the second profession and finally try PvP.
Kaguya is offline   Reply With Quote
Old Jan 08, 2006, 11:26 PM // 23:26   #17
I Hate Everything
 
EchoSex's Avatar
 
Join Date: May 2005
Location: Boston, MA
Profession: N/W
Default

Quote:
Originally Posted by Kaguya
Until you ding L220, notice that you have spent a month killing the one same rock, are helplessly out of IP, and trying to rework your skills around requires you to take off everything equipped, and maybe up to 100 days of perk reseting to get back in gear.. And for what? Imbalanced as hell PvP. Will see what Lost Eden brings, but not holding high hopes since my main is always ignored by FunCom, Neutral. :P

It was fun. But the reason I quit.. well, didn't quit, I'm on sorta break, was that leveling your char was just way too much of a grind. Getting the nice loot, ie. the phats, is difficult thanks to permacamped mobs, and even if you found some not camped, the droprate is close to none.

Dunno what I'll do now in GW that the 'main' I'm playing hit 20. Prolly start capping elites, swap around the second profession and finally try PvP.
The levels was just the fact that there was ALWAYS something to do. You had a crap load of fun quests that were original and non-leniant, you had the night life with the real DJs, you had the Shadowlands to screw around in, your org's base and the alien attacks, getting your tier, getting different weapons and items, kickin' butt in the tower battles (And don't tell me anything about unfair PVP - believe me I know: I was an agent for my entire stay, and we were THE whipping boy to FC. Those damn MA and Soldiers got EVERYTHING. And I STILL managed to get by okay).

Point being - you had endless customization, you had a great social life, teaming with nightclubs, hanging out in trade and such.. There was ALWAYS something to do. That's what I loved about it. In GW it kinda ended once I hit level 20, because it's like the ground came out from under me - the thing I rely on the most when there's nothing to do was gone.
EchoSex is offline   Reply With Quote
Old Jan 08, 2006, 11:39 PM // 23:39   #18
Desert Nomad
 
xxSilhouette's Avatar
 
Join Date: Jan 2006
Location: Lost in the sands of time...
Guild: Blood Of Orr [BoO]
Profession: R/Rt
Default

i would like the idea of raising them as long as they are raised to what you should have..what i mean is if you have gained 5 skill points since you reach level 20 you should auto be a level 25. I also wouldnt like it beacuse it would take a lot of time...again, But if there was something similar to ascending that gives you a large, huge amount of exp then it would be cool as well
xxSilhouette is offline   Reply With Quote
Old Jan 08, 2006, 11:41 PM // 23:41   #19
Academy Page
 
Draeco_Smash's Avatar
 
Join Date: Dec 2005
Location: Ottawa, Canada
Guild: GLEN
Profession: W/Me
Default

Quote:
Originally Posted by megalomaniac_mutant
Thank god they are NOT raising it! Wouldnt work. Is a bad idea.
I have to disagree.... Raising the Lvl cap would work "if" they did it to everyone.... not just ppl who bought Chap 2.
If they increased it from time to time.... in marginal increments... I believe it would work well...

Say they raised it every six months by 5 lvls.... It would give me some incentive to take the dust off some of my older chars... just to plug some XP in...

That is the only reason in my mind... I still dont think its the best Idea in the world...

but thats my two cents,
Draeco_Smash is offline   Reply With Quote
Old Jan 09, 2006, 12:28 AM // 00:28   #20
I dunt even get "Retired"
 
unienaule's Avatar
 
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
Default

Or, what if they threw in a total of 10 extra HP you could get by reaching a grand total of, say, 1 or 10 million exp. That would be interesting, and not un-balancing.
unienaule is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
The reason why level cap should NOT be raised. Charcoal Ann The Riverside Inn 77 Dec 16, 2005 12:38 AM // 00:38
Price in LA is raised ? pearhk The Riverside Inn 55 Nov 15, 2005 07:07 AM // 07:07
Is it just me or has this difficulty level of the desert been raised? Sekkira The Riverside Inn 8 Sep 28, 2005 03:38 PM // 15:38
Killjoy The Riverside Inn 8 Jun 09, 2005 04:00 PM // 16:00
Garrett The Campfire 2 May 01, 2005 12:03 AM // 00:03


All times are GMT. The time now is 03:53 AM // 03:53.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("